Re: audio unit mixers & oop
Re: audio unit mixers & oop
- Subject: Re: audio unit mixers & oop
- From: David Shaffer <email@hidden>
- Date: Thu, 6 Dec 2001 16:15:30 -0700
>
nope, but you can just pass a pointer to your object as the user data
>
for
>
your callback
will this work if i have many things going to the same callback..
here is what i want..
input (device) --> mixer (unit) --> |
data (mData) --> mixer (unit) --> |
. |--> mixer (unit) --> output (unit)
. |
data (mData) --> mixer (unit) --> |
the same as a mixing console.. except that channels have stored
(previously recorded) mData and the input is live input from a mic or
some device.
i don't want (trying to avoid) a bunch of hardcoded callbacks for each
channel.
also, there is (in reality) an effects unit after each sub-mix unit..
ahh, one other thing.. is there a way to get the "master" mData from the
output unit? i set an input callback to get the mData but it seems to
be only for adding extra data to the master.
btw.. setting the "pan" on a mixer unit does not have any effect and no
error is being returned.