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Re: audio unit mixers & oop
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Re: audio unit mixers & oop


  • Subject: Re: audio unit mixers & oop
  • From: David Shaffer <email@hidden>
  • Date: Thu, 6 Dec 2001 16:15:30 -0700

> nope, but you can just pass a pointer to your object as the user data
> for
> your callback

will this work if i have many things going to the same callback..

here is what i want..

input (device) --> mixer (unit) --> |
data (mData) --> mixer (unit) --> |
. |--> mixer (unit) --> output (unit)
. |
data (mData) --> mixer (unit) --> |

the same as a mixing console.. except that channels have stored
(previously recorded) mData and the input is live input from a mic or
some device.

i don't want (trying to avoid) a bunch of hardcoded callbacks for each
channel.

also, there is (in reality) an effects unit after each sub-mix unit..

ahh, one other thing.. is there a way to get the "master" mData from the
output unit? i set an input callback to get the mData but it seems to
be only for adding extra data to the master.

btw.. setting the "pan" on a mixer unit does not have any effect and no
error is being returned.


  • Follow-Ups:
    • Re: audio unit mixers & oop
      • From: Bill Stewart <email@hidden>
    • Re: audio unit mixers & oop
      • From: Lieven Dekeyser <email@hidden>
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