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Re: audio unit mixers & oop
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Re: audio unit mixers & oop


  • Subject: Re: audio unit mixers & oop
  • From: Lieven Dekeyser <email@hidden>
  • Date: Fri, 7 Dec 2001 01:03:01 +0100 (CET)

> > nope, but you can just pass a pointer to your object as the user data
> > for
> > your callback
>
> will this work if i have many things going to the same callback..

yep... this should work.

Maybe you can try to write a collection of Obj-C classes for the
CoreAudio objects like AudioUnits, devices, ... I dunno what effect this
would have on performance though.

> ahh, one other thing.. is there a way to get the "master" mData from the
> output unit? i set an input callback to get the mData but it seems to
> be only for adding extra data to the master.

I guess not. This would be accessing memory only the kernel has access to,
right? Someone correct me if I'm wrong...

--Lieven


References: 
 >Re: audio unit mixers & oop (From: David Shaffer <email@hidden>)

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