Re: audio unit mixers & oop
Re: audio unit mixers & oop
- Subject: Re: audio unit mixers & oop
- From: Lieven Dekeyser <email@hidden>
- Date: Fri, 7 Dec 2001 01:03:01 +0100 (CET)
>
> nope, but you can just pass a pointer to your object as the user data
>
> for
>
> your callback
>
>
will this work if i have many things going to the same callback..
yep... this should work.
Maybe you can try to write a collection of Obj-C classes for the
CoreAudio objects like AudioUnits, devices, ... I dunno what effect this
would have on performance though.
>
ahh, one other thing.. is there a way to get the "master" mData from the
>
output unit? i set an input callback to get the mData but it seems to
>
be only for adding extra data to the master.
I guess not. This would be accessing memory only the kernel has access to,
right? Someone correct me if I'm wrong...
--Lieven