Using AudioUnit instead of AudioDevice
Using AudioUnit instead of AudioDevice
- Subject: Using AudioUnit instead of AudioDevice
- From: email@hidden
- Date: Thu, 21 Jun 2001 09:49:51 -0700
Hey guys,
I have some code that can open an AudioDevice and play sound through it,
however, I need the ability to play different sample rates. It seems
AudioDevice is more linked to the hardware in what sample rates it
supports. So I cannot change the sample rate away form 44.1khz. Does
using AudioUnit allow some sort of software SRC that will upsample my data?
Is there a sample of code that shows how to use this? The sample I
currently have will just crash when I try to use it...
Thanks,
James