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Using AudioUnit instead of AudioDevice
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Using AudioUnit instead of AudioDevice


  • Subject: Using AudioUnit instead of AudioDevice
  • From: email@hidden
  • Date: Thu, 21 Jun 2001 09:49:51 -0700

Hey guys,

I have some code that can open an AudioDevice and play sound through it,
however, I need the ability to play different sample rates. It seems
AudioDevice is more linked to the hardware in what sample rates it
supports. So I cannot change the sample rate away form 44.1khz. Does
using AudioUnit allow some sort of software SRC that will upsample my data?
Is there a sample of code that shows how to use this? The sample I
currently have will just crash when I try to use it...

Thanks,
James


  • Follow-Ups:
    • Re: Using AudioUnit instead of AudioDevice
      • From: Doug Wyatt <email@hidden>
    • Re: Using AudioUnit instead of AudioDevice
      • From: Bill Stewart <email@hidden>
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