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Re: Using AudioUnit instead of AudioDevice
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Re: Using AudioUnit instead of AudioDevice


  • Subject: Re: Using AudioUnit instead of AudioDevice
  • From: Bill Stewart <email@hidden>
  • Date: Sat, 23 Jun 2001 13:25:43 -0700

AudioUnitSetRenderNotification(myDefaultAU, NULL, NULL);

(This is fixed - but you need to do it with the current release)

Bill

on 22/6/01 6:11 PM, Doug Wyatt wrote:
> On Thursday, June 21, 2001, at 12:49 PM, email@hidden
> wrote:
>> I have some code that can open an AudioDevice and play sound through it,
>> however, I need the ability to play different sample rates. It seems
>> AudioDevice is more linked to the hardware in what sample rates it
>> supports. So I cannot change the sample rate away form 44.1khz. Does
>> using AudioUnit allow some sort of software SRC that will upsample my
>> data?
>> Is there a sample of code that shows how to use this? The sample I
>> currently have will just crash when I try to use it...
>>
>
> I take it you're using the default output audio unit.
>
> There's a known bug where you have to explicitly set either the input
> proc or the render notify proc of the unit to NULL; I forget which ...
>
> Doug
> _____________________
> Doug Wyatt
> Core Audio
> Apple
> 408.974.9314
> _______________________________________________
> coreaudio-api mailing list
> email@hidden
> http://www.lists.apple.com/mailman/listinfo/coreaudio-api


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References: 
 >Re: Using AudioUnit instead of AudioDevice (From: Doug Wyatt <email@hidden>)

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