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Re: Linking together audio units
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Re: Linking together audio units


  • Subject: Re: Linking together audio units
  • From: Bill Stewart <email@hidden>
  • Date: Tue, 2 Oct 2001 12:38:09 -0700

On Tuesday, October 2, 2001, at 08:01 AM, Robert Grant wrote:
I'm not an Apple employee, I just play one.... :-)

Brian,

It looks like you should be using the AUGraph stuff to
wire your AUs together. Have you looked into that?

I've been trying similar things to you and certainly haven't
had any of the successes you've had!

So - I think the basic problem is that you shouldn't have an OutputUnit as Unit A

An AUGraph will only expect a *single* output unit - it is the head of the graph and is responsible for pulling on the graph of its input connections.

You're InputCallback should be supplied to the reverb unit - which will expect interleaved floats in a single stream

Youv'e really got two signal chains:
Chain 1:
OutputUnit

Chain 2:
Reverb
|
OutputUnit

The Output units we ship will output their data to an AudioDevice. Trying to connect them up as inputs to another audio unit will lead to *undefined* behaviour...'

Bill



Also how are you triggering your sample to play? It seems
to me that your AUs are sample playback nusic devices and should
be triggered by MIDI Note On/Note Off events rather than
AU start (which I thought was only supported by the AudioOutputUnit?

I hope that helps??

Robert.
----- Original Message -----
From: "Brian Barnes" <email@hidden>
To: <email@hidden>
Sent: Tuesday, October 02, 2001 1:17 AM
Subject: Linking together audio units


Bill, Chris ... anybody else with @apple (!!!) ...

My questions are becoming more intelligent, I'm starting to feel my way
into this. Now I want to link audio units together. Say, I want to add
an effect to a sample playing.

So far, this is what I think (by the docs) should be the setup. I have
3 audio units.

Audio Unit A
------------------
type: kAudioUnitComponentType
subtype: kAudioUnitSubType_Output
opened by:
OpenDefaultComponent(kAudioUnitComponentType,kAudioUnitSubType_Output);

Audio Unit B
------------------
type: kAudioUnitComponentType
subtype: kAudioUnitSubType_Effect

opened by:
compdesc.componentType=kAudioUnitComponentType;
compdesc.componentSubType=kAudioUnitSubType_Effect;
compdesc.componentManufacturer=kAudioUnitID_MatrixReverb;
compdesc.componentFlags=0;
compdesc.componentFlagsMask=0;
compid=FindNextComponent(NULL,&compdesc);
au=(AudioUnit)OpenComponent(compid);

Audio Unit C
------------------
type: kAudioUnitComponentType
subtype: kAudioUnitSubType_Output
opened by:
OpenDefaultComponent(kAudioUnitComponentType,kAudioUnitSubType_Output);

I hookup input to A by setting the property
kAudioUnitProperty_SetInputCallback. If I leave it at that, it works
fine, and plays the sample.

Next, I kAudioUnitProperty_MakeConnection to hookup the input of Unit B
from Unit A.
Then another kAudioUnitProperty_MakeConnection to hookup the input of
Unit C from Unit B.

I'm not sure what sourceOutputNumber and destInputNumber are, so I set
them to zero. I have a single input/output, so I'm guessing this will
be OK.

I call AudioOutputUnitStart on both A and C, and I get a sample that
plays twice as fast!

So what am I doing wrong here?

[>] Brian
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References: 
 >Re: Linking together audio units (From: "Robert Grant" <email@hidden>)

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