Re: Oops! Digest messed me up
Re: Oops! Digest messed me up
- Subject: Re: Oops! Digest messed me up
- From: Bill Stewart <email@hidden>
- Date: Tue, 2 Oct 2001 12:31:17 -0700
On Saturday, September 29, 2001, at 10:53 PM, Brian Barnes wrote:
I asked more questions thinking my original (and now out of date)
questions weren't answered, but Bill got to them. Yahoo for Bill!
So, a follow up to the previous question. AudioOutputUnitStop
does NOT seem to work within a callback, but returning an error
does. Whatever I do, I never clip a sound, I'll fill the buffer's
with zeros if I run out of data and cancel the sound on the next
callback.
You can only call AudioOutputUnitStop on the output unit - if you
call it on any other type of audio unit you'll get a component
selector error (this may also not have worked in 10.0 but it does
in 10.1
I have a very nice piece of sample code; Bill, if you or anybody
else wants it (or wants to take a look at it) it could form the
basis for a good developer example, which I think is really needed
(if you can't tell by my dumb guy questions at the very
beginning.) The code handles, in a nice API:
reading in AIFFs
keeping a cache of pre-calculated sounds
keeping a cache of audio units
looping or single-shot sounds
panning
Sounds good - do you have a public web site you can post this on?
Bill
[>] Brian
_______________________________________________
coreaudio-api mailing list
email@hidden
http://www.lists.apple.com/mailman/listinfo/coreaudio-api
mailto:email@hidden
tel: +1 408 974 4056
__________________________________________________________________________
Cat: "Leave me alone, I'm trying to nap... Ah, What's that clicking
noise?"
__________________________________________________________________________