Re: <no subject>
Re: <no subject>
- Subject: Re: <no subject>
- From: Justin Fagnani-Bell <email@hidden>
- Date: Tue, 10 Dec 2002 13:04:23 -0800
Hey list,
I'm an extreme newbie here... (as in I just downloaded the docs,
joined the list last night and haven't written so much as a line of
CoreAudio code) but I have a suggestion that maybe could work (from a
conceptual point of view).
Can't you make a real simple MusicDevice AU (or MIDIEndPoint?) that
recieves a note on from your CASequence and plays your AU Sample?
Receiving a note on event should be as good as a callback for playing a
sound. Or am I missing something?
Justin
On Tuesday, December 10, 2002, at 11:30 AM, Bill Stewart wrote:
What you'd ideally need from us is a callback event that could be
added to the MusicSequence - we haven't done this yet, but we should
The only way to do this now is to do poll the sequence player's
current time...
Bill
On Monday, December 9, 2002, at 06:51 AM, aNt wrote:
Hello - dude. Here one for u all.
I am at present looking into the CA Sequencer and was wondering if it
was
possible to trigger sounds off of Bars? As in I would like to queue an
AudioUnit (sound file data) to play when the next bar is called. I
don9t
want to just play the unit straight way. It would be cool if I could
just
say 'play this AU Sample on the next-ed 2nd quarter beat'.
So I want to quantize start and stop my AU to the next sixteenth 1/16
or 1/4
or 1/1.
aNt
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