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Re: <no subject>


  • Subject: Re: <no subject>
  • From: Bill Stewart <email@hidden>
  • Date: Tue, 10 Dec 2002 18:01:21 -0800

That is certainly an option (ie. have your file playing code implemented as a Music Device)

Its a good idea

bill

On Tuesday, December 10, 2002, at 01:04 PM, Justin Fagnani-Bell wrote:

Hey list,

I'm an extreme newbie here... (as in I just downloaded the docs, joined the list last night and haven't written so much as a line of CoreAudio code) but I have a suggestion that maybe could work (from a conceptual point of view).

Can't you make a real simple MusicDevice AU (or MIDIEndPoint?) that recieves a note on from your CASequence and plays your AU Sample? Receiving a note on event should be as good as a callback for playing a sound. Or am I missing something?

Justin

On Tuesday, December 10, 2002, at 11:30 AM, Bill Stewart wrote:

What you'd ideally need from us is a callback event that could be added to the MusicSequence - we haven't done this yet, but we should

The only way to do this now is to do poll the sequence player's current time...

Bill

On Monday, December 9, 2002, at 06:51 AM, aNt wrote:

Hello - dude. Here one for u all.

I am at present looking into the CA Sequencer and was wondering if it was
possible to trigger sounds off of Bars? As in I would like to queue an
AudioUnit (sound file data) to play when the next bar is called. I don9t
want to just play the unit straight way. It would be cool if I could just
say 'play this AU Sample on the next-ed 2nd quarter beat'.

So I want to quantize start and stop my AU to the next sixteenth 1/16 or 1/4
or 1/1.


aNt
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In the beginning, there was nothing, which exploded" - Terry Pratchett
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