ANN: Transverb with AUCarbonView
ANN: Transverb with AUCarbonView
- Subject: ANN: Transverb with AUCarbonView
- From: Marc Poirier <email@hidden>
- Date: Sat, 28 Dec 2002 03:31:08 +0100 (CET)
Hi folks. I've managed to work up a bit of custom GUI action for
Transverb. So if any of you care to check it out:
http://destroyfx.org/audiounits.html
And sorry, but you will also need to install this font:
http://fonts.tom7.com/f/px10.ttf
Put it into ~/Library/Fonts then log out and log back in.
MIDI learn is working, although the controls don't "glow" yet. Some of
the fancier controls (text input for the speed parameters, special tune
buttons for those, and fine adjusters for all sliders) haven't been
implemented yet, but they'll come (me and Tom are now working on a
super-fancy graphics library that will out-fancy all of our previous
VSTGUI stuff). The graphics stuff at the moment is mostly working off of
a version of Urs Heckmann's CAUGui (albeit extremely modified), so many
thanks to Urs for the very helpful example code!
Oh yeah, and I went and removed all of my
direct-dsp-class-pointer-access-from-GUI stuff today (it's all
proper-style property stuff now), so you all can safely run the DSP and
GUI components on separate computers in your digital audio clusters or
whatever... ;)
Oh, another few questions: Do any of you know if you can configure or
otherwise cause CGContextShowTextAtPoint to draw text right-aligned
instead of left-aligned? Or if not, is there something in between
CGContextShowTextAtPoint and full-on ATSU stuff for simple, yet slightly
formatted, text rendering? And question #3: any pointers on how to load
a font that is included as a resource in an AU bundle, but not installed
on the user's system?
Thanks,
Marc
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