Re: Multiple devices
Re: Multiple devices
- Subject: Re: Multiple devices
- From: Mark Thomas <email@hidden>
- Date: Sun, 17 Feb 2002 12:11:09 +0000
- Organization: Coderus Ltd
Any Ideas,
How you define, what type of data you pass to channel i.e. Whether its :-
sampledSynth = 5 /*sampled sound synthesizer*/
squareWaveSynth = 1, /*square wave synthesizer*/
waveTableSynth = 3, /*wave table synthesizer*/
As I can see, that you can can do a ReInitCmd Sound Buffer Command, to set
some of the initflags, but I don't immediately see for these,
I think I read somewhere that you have override the above constants for a
particular channel, if you pass this with CmpSoundHeader structure is this
the snthID member ???, IS this correct, as
Hopefully this is my last MacOS 9.x Sound Manager question, as next will
be Core Audio questions :-).
Thanks
Mark.
Message: 7
Date: Wed, 13 Feb 2002 11:35:04 -0800
Subject: Re: coreaudio-api digest, Vol 2 #38 - 12 msgs
From: Jeff Moore <email@hidden>
To: CoreAudio API <email@hidden>
on 2/13/02 1:31 AM, Mark Thomas <email@hidden> wrote:
>
I found this, would this not work for me ???.
>
>
http://developer.apple.com/techpubs/quicktime/qtdevdocs/INMAC/SOUND/tp_snd33
>
_snd33add.1f.htm
Yes, the section on using optional devices is apropos. This is the
recommended way of writing to multiple devices on 9. This mechanism will
continue to function on X, but because of the things outlined in the other
posts, you won't see all the devices attached to the system.
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