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CoreAudio, Mixing and Panning, and the Audio Toolbox
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CoreAudio, Mixing and Panning, and the Audio Toolbox


  • Subject: CoreAudio, Mixing and Panning, and the Audio Toolbox
  • From: Jonathan Feinberg <email@hidden>
  • Date: Sat, 23 Feb 2002 19:40:10 -0500

I have written a small program that streams any number of audio files to the default output device. I mix the audio data into the device's buffer "manually", by looping through my ring buffers and scaling and adding them into the device's buffer. It works well, and I'm excited to have finally started getting something done in CoreAudio.

Ultimately, I'd like to stream arbitrary audio data into arbitrary audio outputs, and I'd like to do so in a way that's internally clean and efficient. I already know how I'd do that using the technique I'm already using. However, I wonder whether I'd be better off using the Audio Toolbox. I see that there's a stereo mixer Unit ('smxr'). This implies that you can associate a mixer unit with a physical device, and feed your data to the Unit, letting it do the math for panning and mixing. Is this indeed what it's for? If so, does there exist any sample code that shows such a setup in use? Is there any advantage to using the Audio Toolbox relative to rolling my own scheme?

I have struggled through the "Audio Toolbox" chapter of the CoreAudio pdf, and I see that there is a Java example which writes audio data to a device via the default output unit, but I don't know how to put those things together in such a way that you can combine the HAL and Toolbox worlds.

To restate what I ultimately want: any number of independent channels, each routed to a chosen physical device stream; when more than one channel is associated with a stream, I wish to mix them.

Thanks, in advance, for whatever help and guidance you can provide.
--
Jonathan Feinberg email@hidden Inwood, NY, NY
http://MrFeinberg.com/
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