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non real time bouncing and music events
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non real time bouncing and music events


  • Subject: non real time bouncing and music events
  • From: Jean-Alexis Montignies <email@hidden>
  • Date: Sat, 18 May 2002 20:21:21 +0200

I imagine it's possible to use a audio graph for processing audio to save it to disk by pulling samples as fast as the graph can process them.

The question is :
How can you feed a synth unit when you're not in real time?

I don't see how to use a MusicSequence.

Would it be possible to use an audio unit to pull music events? (The role of the unit would be to send music event when asked to fill a buffer)

Jean-Alexis Montignies
Sen:te
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