non real time bouncing and music events
non real time bouncing and music events
- Subject: non real time bouncing and music events
- From: Jean-Alexis Montignies <email@hidden>
- Date: Sat, 18 May 2002 20:21:21 +0200
I imagine it's possible to use a audio graph for processing audio to
save it to disk by pulling samples as fast as the graph can process them.
The question is :
How can you feed a synth unit when you're not in real time?
I don't see how to use a MusicSequence.
Would it be possible to use an audio unit to pull music events? (The
role of the unit would be to send music event when asked to fill a
buffer)
Jean-Alexis Montignies
Sen:te
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