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Re: Float 32 Audio format: +-1.0?
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Re: Float 32 Audio format: +-1.0?


  • Subject: Re: Float 32 Audio format: +-1.0?
  • From: Bill Stewart <email@hidden>
  • Date: Fri, 17 May 2002 17:24:26 -0700

The AU expects a default range of +/-1.0 (where 1.0 is actually a clipped
value)

I'd recommend using the AudioConverter to do these conversions for you.
We've done even more work on them since 10.1, so with jaguar they are fast
and highly optimised for PPC, so I would expect them to be better than
generic code that runs on any number of platforms...

bill

on 17/5/02 3:26 PM, Tracy Lakin wrote:
> Hi All,
>
> I'm throwing together an Audio Unit as proof of concept for management. I
> don't have a test bed, just DAVE for testing, black box style. I'm converting
> to and from 32 bit signed ints, and something is not right. The audio has many
> glitches, so I suspect the conversion. The algorithms are proven, working in
> Mac SoundJam, Windows WinAmp, Linux, etc. so I don't suspect them.
>
> I remember someone saying at the WWDC, and I found a reference on this list,
> that the Float32 audio data Core Audio uses is ranged +-1.0. Can someone
> verify that for me? Or could it be 0 - 1.0? This does not appear to be
> documented anywhere, and without debugging, I can't look at the data... If I
> can show this working, I can probably get the budget to build a test bed
> (welcome to new millenium coding).
>
> (I took myself off digest mode, but it has not yet taken effect... a direct
> response would be really appreciated.)
>
> Thanks,
> Tracy
>
> Tracy Lakin
> Senior Software Engineer
> email@hidden
>
> http://www.octiv.com
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References: 
 >Float 32 Audio format: +-1.0? (From: "Tracy Lakin" <email@hidden>)

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