Re: Debugging AudioUnits with CodeWarrior?
Re: Debugging AudioUnits with CodeWarrior?
- Subject: Re: Debugging AudioUnits with CodeWarrior?
- From: Howard Moon <email@hidden>
- Date: Thu, 7 Nov 2002 09:11:13 -0800
On Tuesday, November 5, 2002, at 11:54 AM, email@hidden
wrote:
Hi Howard,
ok, I finally managed to get CodeWarrior compiles to work for
AudioUnits. Can someone point out how to set up for debugging under
CodeWarrior? (I can do it in ProjectBuilder, but not in
CodeWarrior.) Sorry if this has been answered before, but I couldn't
find it in the archives.
To do that, I have switched the linkers to use the CW one not the
apple one (there are two mach-o linkers in your project settings).
You'll get an link error since it will miss some framework. Put the
frame work you'll need and it will be ok then.
Raphael
Raphael,
I switched linkers, but still am unable to select the AudioUnitHosting
app (an AudioUnits app written in ProjectBuilder) as the host
application...it appears to CodeWarrior as if that app is a folder, not
an application. I am still waiting for my copy of Logic Audio's host
app so I can test with that...do you think that will solve my problem
of not being able to select a host?
BTW, which linker is Apple's and which is CodeWarriors??? One is
"Apple Mach-O Power PC" (probably Apple's?), and the other is "Mac OS X
Power PC Mach-O". Working and debugging in CodeWarrior, should I be
using the second one of those?
Thanks,
Howard
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