Re: Debugging AudioUnits with CodeWarrior?
Re: Debugging AudioUnits with CodeWarrior?
- Subject: Re: Debugging AudioUnits with CodeWarrior?
- From: Chris Reed <email@hidden>
- Date: Thu, 7 Nov 2002 15:18:54 -0600
On Thursday, November 7, 2002, at 11:11 am, Howard Moon wrote:
On Tuesday, November 5, 2002, at 11:54 AM, email@hidden
wrote:
Hi Howard,
ok, I finally managed to get CodeWarrior compiles to work for
AudioUnits. Can someone point out how to set up for debugging under
CodeWarrior? (I can do it in ProjectBuilder, but not in
CodeWarrior.) Sorry if this has been answered before, but I
couldn't find it in the archives.
To do that, I have switched the linkers to use the CW one not the
apple one (there are two mach-o linkers in your project settings).
You'll get an link error since it will miss some framework. Put the
frame work you'll need and it will be ok then.
Raphael
Raphael,
I switched linkers, but still am unable to select the
AudioUnitHosting app (an AudioUnits app written in ProjectBuilder) as
the host application...it appears to CodeWarrior as if that app is a
folder, not an application. I am still waiting for my copy of Logic
Audio's host app so I can test with that...do you think that will
solve my problem of not being able to select a host?
Then try just selecting the executable!
It would be ./AudioUnitHosting.app/Contents/MacOS/AudioUnitHosting
I know for a fact that you can debug Mach-O executables with CW by
dragging the binary onto CW's icon. Of course, you have to select "Show
Package Contents" from the context menu in the Finder to get at the
executable. I've done this myself to debug other projects and it works
fine.
-chris
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