Re: Offline vs. realtime processing?
Re: Offline vs. realtime processing?
- Subject: Re: Offline vs. realtime processing?
- From: Jim Wintermyre <email@hidden>
- Date: Thu, 21 Nov 2002 17:52:56 -0800
Thanks for the info. Can I request that for the next AU rev some way to determine if the effect is processing in non-realtime vs. realtime be added. Or should this be a bug report?
Thanks
Jim
At 12:48 PM -0800 11/21/02, Bill Stewart wrote:
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Whilst there isn't such a property we do have a quality property that some of our units support...
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(There's actually two involved here potentially)
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CPULoad can be used to restrict the amount of time that an AU uses ( and a user should be given the opportunity to set this value) - we support this in the DLSMusicDevice - where it will drop notes...
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Quality is used to determine different amounts of quality - which often translates into CPU usage - the 3DMixer, DLS Synth and Reverb all support this, with varying adjustments being made. This should also be presented to the user
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Bill
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On Wednesday, November 20, 2002, at 02:11 PM, Jim Wintermyre wrote:
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>Is it possible for an audiounit to determine if it is being used for realtime rendering vs. offline (i.e. mixdown to file)? This can be useful if for example you don't have enough processing resources to do all your fancy DSP in realtime (but you have enough to make it sound "pretty close"). In this case you could do your "better" processing if you're mixing down to a file where the realtime constraint is removed. This would probably be a user pref. Anyway, VST has a way to determine this; I was wondering if there's something similar for AU's.
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>Thanks,
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>Jim
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