Re: Offline vs. realtime processing?
Re: Offline vs. realtime processing?
- Subject: Re: Offline vs. realtime processing?
- From: Bill Stewart <email@hidden>
- Date: Thu, 21 Nov 2002 12:48:15 -0800
Whilst there isn't such a property we do have a quality property that
some of our units support...
(There's actually two involved here potentially)
CPULoad can be used to restrict the amount of time that an AU uses (
and a user should be given the opportunity to set this value) - we
support this in the DLSMusicDevice - where it will drop notes...
Quality is used to determine different amounts of quality - which often
translates into CPU usage - the 3DMixer, DLS Synth and Reverb all
support this, with varying adjustments being made. This should also be
presented to the user
Bill
On Wednesday, November 20, 2002, at 02:11 PM, Jim Wintermyre wrote:
Is it possible for an audiounit to determine if it is being used for
realtime rendering vs. offline (i.e. mixdown to file)? This can be
useful if for example you don't have enough processing resources to do
all your fancy DSP in realtime (but you have enough to make it sound
"pretty close"). In this case you could do your "better" processing
if you're mixing down to a file where the realtime constraint is
removed. This would probably be a user pref. Anyway, VST has a way
to determine this; I was wondering if there's something similar for
AU's.
Thanks,
Jim
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