Re: AU interface consistency
Re: AU interface consistency
- Subject: Re: AU interface consistency
- From: Urs Heckmann <email@hidden>
- Date: Wed, 2 Oct 2002 10:42:40 +0200
Am Mittwoch, 02.10.02, um 05:19 Uhr (Europe/Berlin) schrieb Herbie
Robinson:
Now I'm tired and get some sleep. I follow this later, if not
everybody is bored by this.
Cheers,
;) Urs
We're definitely not bored...
I take your word for it :D
I think the points everyone is making are pointing at a client/server
architecture with multiple clients (and maybe more than one server,
too).
The server would be an audio processing engine. The clients would
handle the user interface.
One processing engine would support multiple clients simultaneously
controlling the same session. Clients could look like a typical DAW
program or could be hardware controllers... Or they could be
something totally new. This would also allow the development of task
specific clients (like a tracking controller or an editing controller)
that all play in the same game plan.
This kind of client server architecture can also allow more than one
person to work on the same session using multiple workstations
(something that can be done with a large console, but that can't be
done on a DAW).
Hmm, this is a very general description and I think it is meets the
point very precisely. Nice!
Of course, the server has a set of standard clients (if you say client
== user interface) and the basic topic of this thread, AudioUnits, are
additions to the server (virtual hosts rather than mods in Apache
talk?) which typically can either be provided a UI by the host software
(aufx only) or feature its own (auvw + aufx) or both.
However, after having had a short and yet not sufficient amount of
sleep, I found a word that I was looking for leading me to give a
further statement:
Customizing user interfaces doesn't necessarily contradict with
consistency.
Having different look and feels in one environment can obviously
provide advantages (Thank you Jim, for supporting my statement).
Cheers,
;) Urs
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