Re: [Newbie] simple example of capturing standard microphone input
Re: [Newbie] simple example of capturing standard microphone input
- Subject: Re: [Newbie] simple example of capturing standard microphone input
- From: Luke Bellandi <email@hidden>
- Date: Fri, 11 Oct 2002 08:12:37 -0700
Download the latest CoreAudio SDK from connect.apple.com. You'll need an
ADC account and Jaguar to do this.
After Installing, open up the PlayEffect test code in
/Developer/Examples/CoreAudio/Services/PlayEffect. That code takes input
from the default input device, runs it through an effect audio unit, and
passes it back out the default output device. PlayEffect should be just
what you need to get started.
Luke Bellandi
Core Audio
On 10/10/02 9:07 PM, "Laurence Van Peursem" <email@hidden> wrote:
>
Hello Sound Gurus,
>
>
Forgive me, but I have searched and not found an example of capturing
>
sound from the
>
microphone other than Daisy, which seems a bit daunting trying to
>
narrow down what I need.
>
I am looking just to capture the stream from the mic to process with an
>
external application.
>
Does anyone know of any fairly simple examples of sound capture, or
>
must I tough it out and
>
figure out what I need to strip from Daisy?
>
>
I have a couple of years experience with C and about a year with Cocoa
>
on the hobbyist level,
>
I have not worked sound before so any pointers towards wrapping my head
>
around sound in general
>
would be greatly appreciated.
>
>
Many Thanks!
>
Larry
>
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