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Re: AudioUnit : how to communicate from DSP to GUI ?
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Re: AudioUnit : how to communicate from DSP to GUI ?


  • Subject: Re: AudioUnit : how to communicate from DSP to GUI ?
  • From: Chris Rogers <email@hidden>
  • Date: Sat, 12 Oct 2002 17:38:44 -0700

These vu-meters, clipping LED, etc. should all be reported as read-only
parameters accessible via the ordinary property APIs for AudioUnits.
The internal DSP of the AudioUnit may set these parameters in real-time
for the UI to display. What we want to avoid is people adding extra
hacks like accessing C++ objects directly or adding C APIs.
If there's something we've neglected in the standard APIs, then lets
address the issue cleanly.

Chris Rogers
Core Audio
Apple Computer


Hmmm...

We'll, I'd be careful here. [...]

The situation that I describe is a reality. Great numbers of existing market plugins provides vu-meters, clipping led, that are computed to a particular stage of dsp processing.

It appears then to me that this should become as a standard part of the SDK, isn't it ?
Suppose that Apple decide to run the dsp code in another process (as it is done in BeOS for efficiency) ; the solution that we are talking about would not work then...

Raphael
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  • Follow-Ups:
    • Re: AudioUnit : how to communicate from DSP to GUI ?
      • From: Benjamin Golinvaux <email@hidden>
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