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Re: AudioUnit : how to communicate from DSP to GUI ?
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Re: AudioUnit : how to communicate from DSP to GUI ?


  • Subject: Re: AudioUnit : how to communicate from DSP to GUI ?
  • From: Benjamin Golinvaux <email@hidden>
  • Date: Sun, 13 Oct 2002 07:25:01 +0200

well...... I'm sorry to have used this "hack". After all, i'm not really proud of it and I'd like to find something better.

The main question then is : is it possible to have a private api between a view and an audiounit based on parameters, but do NOT allow to display those parameters in a host "generic" view ? (even in "advanced" mode (i've seen this flag in the param infos) )

On the other hand, having properties in the audiounit (that the view continuously reads) means polling must be used for every visual attribute, right ? What if we want to display a virtual key being pressed when the audio unit receives a "note on" event ? Is there an easy way to solve this using a read-only protocol ? Maybe use properties on the view side, too ?


Benjamin Golinvaux
Arboretum Systems, Inc.
www.arboretum.com



On Sunday, October 13, 2002, at 02:38 AM, Chris Rogers wrote:

These vu-meters, clipping LED, etc. should all be reported as read-only
parameters accessible via the ordinary property APIs for AudioUnits.
The internal DSP of the AudioUnit may set these parameters in real-time
for the UI to display. What we want to avoid is people adding extra
hacks like accessing C++ objects directly or adding C APIs.
If there's something we've neglected in the standard APIs, then lets
address the issue cleanly.

Chris Rogers
Core Audio
Apple Computer


Hmmm...

We'll, I'd be careful here. [...]

The situation that I describe is a reality. Great numbers of existing market plugins provides vu-meters, clipping led, that are computed to a particular stage of dsp processing.

It appears then to me that this should become as a standard part of the SDK, isn't it ?
Suppose that Apple decide to run the dsp code in another process (as it is done in BeOS for efficiency) ; the solution that we are talking about would not work then...

Raphael
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  • Follow-Ups:
    • Re: AudioUnit : how to communicate from DSP to GUI ?
      • From: Bill Stewart <email@hidden>
    • Re: AudioUnit : how to communicate from DSP to GUI ?
      • From: Chris Rogers <email@hidden>
References: 
 >Re: AudioUnit : how to communicate from DSP to GUI ? (From: Chris Rogers <email@hidden>)

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