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3D Audio Unit Questions #2
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3D Audio Unit Questions #2


  • Subject: 3D Audio Unit Questions #2
  • From: Brian Barnes <email@hidden>
  • Date: Thu, 17 Oct 2002 00:51:35 -0400

As mentioned earlier, I was using the StereoMixer, which I passed inflated interleaved samples (I converted mono to stereo in the input callback.)

All my samples are mono, and I want the channels equal to better show off the panning (which is what happens now, when I can figure out how to get the panning to work :) )

Is there a way I can tell the 3DAudioMixer to accept mono samples?* Without putting a conversion unit in-between that is -- I can do that in the input callback with low overhead.

* I _assume_ the 3Dmixer takes stereo samples, there's no documentation and it seems to take the same input as the stereo mixer.

[>] Brian
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