3D Audio Unit Questions #2
3D Audio Unit Questions #2
- Subject: 3D Audio Unit Questions #2
- From: Brian Barnes <email@hidden>
- Date: Thu, 17 Oct 2002 00:51:35 -0400
As mentioned earlier, I was using the StereoMixer, which I passed
inflated interleaved samples (I converted mono to stereo in the input
callback.)
All my samples are mono, and I want the channels equal to better show
off the panning (which is what happens now, when I can figure out how
to get the panning to work :) )
Is there a way I can tell the 3DAudioMixer to accept mono samples?*
Without putting a conversion unit in-between that is -- I can do that
in the input callback with low overhead.
* I _assume_ the 3Dmixer takes stereo samples, there's no documentation
and it seems to take the same input as the stereo mixer.
[>] Brian
_______________________________________________
coreaudio-api mailing list | email@hidden
Help/Unsubscribe/Archives:
http://www.lists.apple.com/mailman/listinfo/coreaudio-api
Do not post admin requests to the list. They will be ignored.