Re: 3D Audio Unit Questions #2
Re: 3D Audio Unit Questions #2
- Subject: Re: 3D Audio Unit Questions #2
- From: Chris Rogers <email@hidden>
- Date: Thu, 17 Oct 2002 11:50:44 -0700
Brian,
The 3D mixer will accept either mono or stereo input. You should set the
stream format on each input to match what you're providing in your
user callback. This may also explain the weird sound you were getting
before...
Chris Rogers
Core Audio
Apple Computer
As mentioned earlier, I was using the StereoMixer, which I passed
inflated interleaved samples (I converted mono to stereo in the
input callback.)
All my samples are mono, and I want the channels equal to better
show off the panning (which is what happens now, when I can figure
out how to get the panning to work :) )
Is there a way I can tell the 3DAudioMixer to accept mono samples?*
Without putting a conversion unit in-between that is -- I can do
that in the input callback with low overhead.
* I _assume_ the 3Dmixer takes stereo samples, there's no
documentation and it seems to take the same input as the stereo
mixer.
[>] Brian
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