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Re: InputUnit
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Re: InputUnit


  • Subject: Re: InputUnit
  • From: Benjamin Golinvaux <email@hidden>
  • Date: Fri, 18 Oct 2002 18:10:52 +0200

I think the problem is the audio units are output driven (pull), while an input unit would use a
push model. There could be problems when using, in the same graph, an output unit AND an input
unit. A buffering is needed but, even with buffering, there could be glitches caused by the different
frames/seconds consumed or produced. Anyone could comment on a better solution (live resampling?)
(i think this resampling could use a simplifed algorithm without filtering since the frame rates would
be very similar (thus nearly no aliasing) does this make sense ?)

Benjamin



On Friday, October 18, 2002, at 05:31 PM, Robert Grant wrote:

Is there, or is anybody working on, an Input unit that does for input what the output unit
does for output?

I would love to be able to take a live feed as the input to a AU graph. Is this really
hard/stupid?

Basically it seems like we're missing a couple of input units: Input from audio file, audio
stream. Probably the audio file one could be handled as a sample playing music device
perhaps?

Thanks,

Robert.
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References: 
 >InputUnit (From: Robert Grant <email@hidden>)

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