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Re: 3DMixer - Observations and Suggestions
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Re: 3DMixer - Observations and Suggestions


  • Subject: Re: 3DMixer - Observations and Suggestions
  • From: Chris Rogers <email@hidden>
  • Date: Mon, 21 Oct 2002 13:42:59 -0700

Hi Brian,

Thanks for you comments about the 3DMixer. Currently the cheapest rendering
mode is kSpatializationAlgorithm_EqualPowerPanning. This code is somewhat
optimized in the scalar case and is essentially the same as the ordinary
stereo mixer. We can do a better job optimizing some of the other
rendering methods and hope to get these improvements out. The HRTF
method is the most expensive, but is optimized. Your request for more
detailed control of the distance falloff curve is not too difficult for
us to add as well.

You're right. All of the different combinations that the mixer supports
did make it a bit complicated to get it to work. Now that people like
you are actually starting to play around with it, we can see how it
works in real-world environments and do our best to adapt it to your
needs...


Cheers,
Chris Rogers
Core Audio
Apple Computer
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References: 
 >3DMixer - Observations and Suggestions (From: Brian Barnes <email@hidden>)

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