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Re: Controls question
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Re: Controls question


  • Subject: Re: Controls question
  • From: Urs Heckmann <email@hidden>
  • Date: Wed, 23 Oct 2002 22:34:51 +0200

He he,

I should prepare a standard message for this question...

If you look at Rumblence AudioUnit, there is a GUI much like we're used to in VST. - I'm working on making my GUI framework public source but I have to avoid getting too many LOLs for my newbie hacks :-)

Meanwhile feel free to take a look at my first halfway working testcode at

www.u-he.com/urs_au.html

The first link contains source code for loading a semitransparent png file and using it for a knob control in an AU.

Cheers,

;) Urs


BTW.: If you prefer to go the hard way, Apple released new sample code regarding HI Toolbox on ADC.

Am Mittwoch, 23.10.02, um 21:13 Uhr (Europe/Berlin) schrieb Howard Moon:

Hi...

I'm new at AudioUnits, but it appears that there is only currently support for the Apple sliders, text boxes, and static text controls. All interaction between a view AU and an effect AU seems to be via registering a Control (via AddCarbonControl). Is this correct?

We need to have the ability that we have had in all our previous audio plug-ins: to be able to have custom graphical objects instead of Apple controls, to have the host (or the view) detect mouse clicks and pass them to our plug-in so that we can track the mouse and report back to the effect and its view that the user is changing a parameter value. I just don't see how the current framework allows this, except perhaps to use CreateCustomControl, defining a CDEF for the callback - which is a path we'd rather not go down, obviously. Anyone know how our plug-in can accomplish this?

On a side note, the docs seem pretty weak in specifics. Is there any book or other documentation that we can read up on to get better acquainted with the AudioUnits API?

Thanks much...
-Howard
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    • Re: Controls question - Thanks Urs!
      • From: Howard Moon <email@hidden>
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