Re: Controls question
Re: Controls question
- Subject: Re: Controls question
- From: Urs Heckmann <email@hidden>
- Date: Wed, 23 Oct 2002 22:34:51 +0200
He he,
I should prepare a standard message for this question...
If you look at Rumblence AudioUnit, there is a GUI much like we're used
to in VST. - I'm working on making my GUI framework public source but I
have to avoid getting too many LOLs for my newbie hacks :-)
Meanwhile feel free to take a look at my first halfway working testcode
at
www.u-he.com/urs_au.html
The first link contains source code for loading a semitransparent png
file and using it for a knob control in an AU.
Cheers,
;) Urs
BTW.: If you prefer to go the hard way, Apple released new sample code
regarding HI Toolbox on ADC.
Am Mittwoch, 23.10.02, um 21:13 Uhr (Europe/Berlin) schrieb Howard Moon:
Hi...
I'm new at AudioUnits, but it appears that there is only currently
support for the Apple sliders, text boxes, and static text controls.
All interaction between a view AU and an effect AU seems to be via
registering a Control (via AddCarbonControl). Is this correct?
We need to have the ability that we have had in all our previous
audio plug-ins: to be able to have custom graphical objects instead of
Apple controls, to have the host (or the view) detect mouse clicks and
pass them to our plug-in so that we can track the mouse and report
back to the effect and its view that the user is changing a parameter
value. I just don't see how the current framework allows this, except
perhaps to use CreateCustomControl, defining a CDEF for the callback -
which is a path we'd rather not go down, obviously. Anyone know how
our plug-in can accomplish this?
On a side note, the docs seem pretty weak in specifics. Is there any
book or other documentation that we can read up on to get better
acquainted with the AudioUnits API?
Thanks much...
-Howard
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