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Re: SetInputCallback and audiounits 2
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Re: SetInputCallback and audiounits 2


  • Subject: Re: SetInputCallback and audiounits 2
  • From: Bill Stewart <email@hidden>
  • Date: Fri, 13 Sep 2002 12:28:04 -0700

on 13/9/02 11:36 AM, Jeremy Sagan wrote:
> Yes, I understand that the call is RenderCallback and that it puts its
> output in a bufferlist but my question is where to I pass the input to
> the audiounit?

You set the render callback as a property on the input scope (and
element/bus) of the unit.

I'm not sure if I understand your question - sorry...

Bill
>
> Jeremy
>
> On Friday, September 13, 2002, at 01:26 PM, Bill Stewart wrote:
>
>> Its been renamed to RenderCallback - because the prototype for
>> rendering for
>> a V2 unit is different than a V1
>>
>> Bill
>>
>> on 13/9/02 12:27 AM, Jeremy@Verizon wrote:
>>
>>> If I have a buffer of data I want rendered what is the easiest way to
>>> pass
>>> it to a version 2 audiounit? I ask because it looks like the function
>>> setinputcallback is going or gone.
>>>
>>> Thanks,
>>> Jeremy
>>> _______________________________________________
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>>
>> --
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>>
>> _______________________________________________________________________
>> ___
>> "...Been havin' some trouble lately in the sausage business," C.M.O.T.
>> Dibbler replied.
>> "What, having trouble making both ends meat?"
>> _______________________________________________________________________
>> ___
>>
>>
>

--
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tel: +1 408 974 4056

__________________________________________________________________________
"...Been havin' some trouble lately in the sausage business," C.M.O.T.
Dibbler replied.
"What, having trouble making both ends meat?"
__________________________________________________________________________
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  • Follow-Ups:
    • Re: SetInputCallback and audiounits 2
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References: 
 >Re: SetInputCallback and audiounits 2 (From: Jeremy Sagan <email@hidden>)

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