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Re: Weird 3D mixer bug
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Re: Weird 3D mixer bug


  • Subject: Re: Weird 3D mixer bug
  • From: Bill Stewart <email@hidden>
  • Date: Fri, 13 Sep 2002 12:26:37 -0700

on 13/9/02 11:13 AM, Kurt Revis wrote:
> On Friday, September 13, 2002, at 10:32 AM, Timothy J. Wood wrote:
>
>> <rant>It would be nice to have a simple 3D mixer test that actually
>> works out of the box instead of having to fight with it to get it to
>> play anything -- just include a small AAC file (or actually present a
>> file open dialog). So far I've not been able to get it to open a file
>> and the rather large and clunky utility framework doesn't seem to
>> report much in the way of a useful error about why it doesn't
>> work</rant>
>
> I just pointed it at the system beep sounds, and it worked. Put this
> in AUMixer3DTest.cpp:
>
> #define SOUND_DIR "/System/Library/Sounds/"
> #define file0 "Basso.aiff";
> #define file1 "Blow.aiff";
> #define file2 "Bottle.aiff";
> #define file3 "Frog.aiff";
> #define file4 "Funk.aiff";
> #define file5 "Glass.aiff";
> #define file6 "Hero.aiff";
> #define file7 "Morse.aiff";
> #define file8 "Ping.aiff";
> #define file9 "Pop.aiff";
> #define file10 "Purr.aiff";
> #define file11 "Sosumi.aiff";
> #define file12 "Submarine.aiff";
>
> I don't know why it needs 12 sounds when only 3 audio sources show up
> in the view, but I haven't really delved into it yet.

The idea of the mutliple sounds is that you can change one of the three
sources at any time through hitting a key on the keyboard - this changes one
of the sources into the mixer to another one of the 12 sound files

Bill

> --
> Kurt Revis
> email@hidden
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References: 
 >Re: Weird 3D mixer bug (From: Kurt Revis <email@hidden>)

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