Re: Weird 3D mixer bug
Re: Weird 3D mixer bug
- Subject: Re: Weird 3D mixer bug
- From: Kurt Revis <email@hidden>
- Date: Fri, 13 Sep 2002 11:13:16 -0700
On Friday, September 13, 2002, at 10:32 AM, Timothy J. Wood wrote:
<rant>It would be nice to have a simple 3D mixer test that actually
works out of the box instead of having to fight with it to get it to
play anything -- just include a small AAC file (or actually present a
file open dialog). So far I've not been able to get it to open a file
and the rather large and clunky utility framework doesn't seem to
report much in the way of a useful error about why it doesn't
work</rant>
I just pointed it at the system beep sounds, and it worked. Put this
in AUMixer3DTest.cpp:
#define SOUND_DIR "/System/Library/Sounds/"
#define file0 "Basso.aiff";
#define file1 "Blow.aiff";
#define file2 "Bottle.aiff";
#define file3 "Frog.aiff";
#define file4 "Funk.aiff";
#define file5 "Glass.aiff";
#define file6 "Hero.aiff";
#define file7 "Morse.aiff";
#define file8 "Ping.aiff";
#define file9 "Pop.aiff";
#define file10 "Purr.aiff";
#define file11 "Sosumi.aiff";
#define file12 "Submarine.aiff";
I don't know why it needs 12 sounds when only 3 audio sources show up
in the view, but I haven't really delved into it yet.
--
Kurt Revis
email@hidden
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