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Re: Weird 3D mixer bug
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Re: Weird 3D mixer bug


  • Subject: Re: Weird 3D mixer bug
  • From: Kurt Revis <email@hidden>
  • Date: Fri, 13 Sep 2002 11:13:16 -0700

On Friday, September 13, 2002, at 10:32 AM, Timothy J. Wood wrote:

<rant>It would be nice to have a simple 3D mixer test that actually works out of the box instead of having to fight with it to get it to play anything -- just include a small AAC file (or actually present a file open dialog). So far I've not been able to get it to open a file and the rather large and clunky utility framework doesn't seem to report much in the way of a useful error about why it doesn't work</rant>

I just pointed it at the system beep sounds, and it worked. Put this in AUMixer3DTest.cpp:

#define SOUND_DIR "/System/Library/Sounds/"
#define file0 "Basso.aiff";
#define file1 "Blow.aiff";
#define file2 "Bottle.aiff";
#define file3 "Frog.aiff";
#define file4 "Funk.aiff";
#define file5 "Glass.aiff";
#define file6 "Hero.aiff";
#define file7 "Morse.aiff";
#define file8 "Ping.aiff";
#define file9 "Pop.aiff";
#define file10 "Purr.aiff";
#define file11 "Sosumi.aiff";
#define file12 "Submarine.aiff";

I don't know why it needs 12 sounds when only 3 audio sources show up in the view, but I haven't really delved into it yet.

--
Kurt Revis
email@hidden
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  • Follow-Ups:
    • Re: Weird 3D mixer bug
      • From: Bill Stewart <email@hidden>
    • Re: Weird 3D mixer bug
      • From: "Timothy J. Wood" <email@hidden>
References: 
 >Weird 3D mixer bug (From: "Timothy J. Wood" <email@hidden>)

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