Re: cant load resources in AudioUnits
Re: cant load resources in AudioUnits
- Subject: Re: cant load resources in AudioUnits
- From: Art Gillespie <email@hidden>
- Date: Thu, 26 Sep 2002 11:15:41 -0400
To answer my own question:
For anyone who's as ignorant as I am (was):
o In Project Builder, give your bundle an identifier. Go to
Targets->Info.plists Entries->Expert View and enter something sensible
in the CFBundleIdentifier element (e.g.
com.mycompany.category.effect_name)
o Once you've done this, you can get your BundleRef simply:
BundleRef bundleRef =
CFBundleGetBundleWithIdentifier(CFSTR("com.bitshiftaudio.Effects.Filter"
));
Then you can use CFBundleOpenBundleResource(bundleRef) to set your
resource file to be the current resource.
This is vastly preferable to hard-coding a file URL since I don't think
there's anything to keep end-users from renaming the component bundles.
Best,
Art
>
>0xBA
P.S. Somewhat off-topic but I'm finding browsing developer.apple.com
to be pretty painful on my 28.8k modem (yes, that's right folks)... I
was wondering what level of ADC membership would get me all these docs
in a locally browsable/searchable format.
On Thursday, September 26, 2002, at 10:14 AM, Art Gillespie wrote:
>
This must be a *really* stupid question, then:
>
>
Where do I get the bundleRef from within my AU?
>
>
Best,
>
>
Art
>
>>0xBA
>
>
On Thursday, September 26, 2002, at 06:24 AM, Brandon Ware wrote:
>
>
> I guess it was a dumb question since nobody answered :-). The
>
> bundle's resources are only opened automatically if you are an
>
> application. You need to explicitly load them if you are not:
>
>
>
> // on open
>
> rsrcs = CFBundleOpenBundleResourceMap(bundleRef);
>
>
>
> // when all done
>
> CFBundleCloseBundleResourceMap(bundleRef, rsrcs);
>
>
>
> On Wednesday, September 25, 2002, at 07:23 PM,
>
> email@hidden wrote:
>
>
>
>> Hi all,
>
>>
>
>> I can't seem to load resources from an AudioUnit. I cant even load
>
>> the
>
>> 'STR ' resources that specify the AU's name and description. Is there
>
>> something special that needs to be done in order to access resources
>
>> in
>
>> a component?
>
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