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Re: Emagic VST2AU SDK and multi-output MusicDevice
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Re: Emagic VST2AU SDK and multi-output MusicDevice


  • Subject: Re: Emagic VST2AU SDK and multi-output MusicDevice
  • From: Art Gillespie <email@hidden>
  • Date: Wed, 30 Apr 2003 10:00:28 -0400

Hi Malcolm,

I had this problem as well.

I got around this by removing the VSTAUPlugin overrides for ValidFormat and GetStreamFormat.

VST2AUPlugin.cpp, Line 670:

const CAStreamBasicDescription& CVST2AUPlugin::GetStreamFormat(AudioUnitScope iScope, AudioUnitElement)
{
static CAStreamBasicDescription sDesc;

sDesc.mSampleRate = m_r64Samplerate;
sDesc.mFormatID = kAudioFormatLinearPCM;
sDesc.mFormatFlags = (kAudioFormatFlagsNativeFloatPacked | kAudioFormatFlagIsNonInterleaved);
sDesc.mBytesPerPacket = 4;
sDesc.mFramesPerPacket = 1;
sDesc.mBytesPerFrame = 4;
sDesc.mChannelsPerFrame = (iScope==kAudioUnitScope_Input?s_pcInfo.NumInputs():s_pcInfo.NumOutputs( ));
sDesc.mBitsPerChannel = 32;

return sDesc;
}

This returns whatever the vst reported as its number of outputs, without asking the actual Element how it's currently configured. So you're telling Logic, "This element is set up for n channels", so Logic never makes the necessary call to ChangeStreamFormat. In fact, your Element is actually set up for stereo (more than likely... you shouldn't even assume that). So during render, when AUBase attempts to copy the 8 buffers Logic provides into the element, it goes Boom because there are only 2 buffers allocated in the Element.

If you look at the implementation in AUBase, it does the the Right Thing:

AUBase.cpp, Line 1240:

const CAStreamBasicDescription &
AUBase::GetStreamFormat( AudioUnitScope inScope,
AudioUnitElement inElement)
{
//#warning "aliasing of global scope format should be pushed to subclasses"
AUIOElement *element;

switch (inScope) {
case kAudioUnitScope_Input:
element = Inputs().SafeGetIOElement(inElement);
break;
case kAudioUnitScope_Output:
element = Outputs().SafeGetIOElement(inElement);
break;
case kAudioUnitScope_Global: // global stream description is an alias for that of output 0
element = Outputs().SafeGetIOElement(0);
break;
default:
COMPONENT_THROW(kAudioUnitErr_InvalidScope);
}
return element->GetStreamFormat();
}

Notice that it actually queries the specified element and gets its current StreamFormat.

Best,

Art
>>0xBA


On Wednesday, April 30, 2003, at 04:07 AM, Malcolm Haylock wrote:

Hi everyone,

I've sent the following message to Emagic developer support several times since last November but have never received a reply. Has anyone found the same problem and a workaround? Everything works fine with 2 outputs only.

I'm having a problem porting a multi-out VST plugin to AU using Emagic's VST2AU SDK (LPAUSDK5).

You can duplicate the problem using the XSynth demo plugin provided in the SDK. This will cause a segmentation fault as it seems Logic has only allocated space for stereo outputs.

1) Set kNumOutputs = 8 in vstxsynth.h

2) Set the 'processReplacing' routine to:

/ /---------------------------------------------------------------------- -------------------
void VstXSynth::processReplacing (float **inputs, float **outputs, long sampleFrames)
{
float* out1 = outputs[0];
float* out2 = outputs[1];
float* out3 = outputs[2];
float* out4 = outputs[3];
float* out5 = outputs[4];
float* out6 = outputs[5];
float* out7 = outputs[6];
float* out8 = outputs[7];
while (--sampleFrames >= 0)
{
*out1++ = 0;
*out2++ = 0;
*out3++ = 0;
*out4++ = 0;
*out5++ = 0;
*out6++ = 0;
*out7++ = 0;
*out8++ = 0;
}
}

Thanks,
Malcolm Haylock
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  • Follow-Ups:
    • Re: Emagic VST2AU SDK and multi-output MusicDevice
      • From: Chris Reed <email@hidden>
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 >Emagic VST2AU SDK and multi-output MusicDevice (From: Malcolm Haylock <email@hidden>)

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