Re: Core Audio for a Game Engine
Re: Core Audio for a Game Engine
- Subject: Re: Core Audio for a Game Engine
- From: Philippe Wicker <email@hidden>
- Date: Thu, 21 Aug 2003 08:01:18 +0200
On Thursday, August 21, 2003, at 07:04 AM, Bill Stewart wrote:
The DLSSynth is actually pretty suited to this kind of usage - there
are a number of editors for both sound font and DLS files, it will do
the pitch shifting for you, volume (just use different velocity
values), reverb (or not - depends how you author the sound), panning,
etc...
As for the pitch change - yes we realised that this was missing, so
we've added for Panther a rate control converter unit - it will pitch
shift...
That's a very good news. Is it suitable for a "heavy" real time usage
(e.g. as a pitch shifter in a MusicDevice rendering say 64 notes)?
Could it be possible that this pitch shifter be available in Jaguar and
not only in Panther (Panther is certainly a must have, but it may take
some time to convince customers :-)
Philippe Wicker
email@hidden
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