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Re: Core Audio for a Game Engine
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Re: Core Audio for a Game Engine


  • Subject: Re: Core Audio for a Game Engine
  • From: Bill Stewart <email@hidden>
  • Date: Thu, 21 Aug 2003 00:26:13 -0700

On Wednesday, August 20, 2003, at 11:01 PM, Philippe Wicker wrote:


On Thursday, August 21, 2003, at 07:04 AM, Bill Stewart wrote:

The DLSSynth is actually pretty suited to this kind of usage - there are a number of editors for both sound font and DLS files, it will do the pitch shifting for you, volume (just use different velocity values), reverb (or not - depends how you author the sound), panning, etc...

As for the pitch change - yes we realised that this was missing, so we've added for Panther a rate control converter unit - it will pitch shift...

That's a very good news. Is it suitable for a "heavy" real time usage (e.g. as a pitch shifter in a MusicDevice rendering say 64 notes)?

The pitch shifter in the DLS synth is a less expensive algorithm than the Varispeed unit... There are many variables that determine how many notes the synth can play, and it depends of course on how much CPU you are willing to give to it. There are also some quality and CPU load properties that you can balance this with - I would recommend you try this with some simple MIDI files...

The two units are quite separate and unrelated...

Could it be possible that this pitch shifter be available in Jaguar and not only in Panther (Panther is certainly a must have, but it may take some time to convince customers :-)

Yes

Bill


Philippe Wicker
email@hidden


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References: 
 >Re: Core Audio for a Game Engine (From: Philippe Wicker <email@hidden>)

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