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Re: Developing Tool for Audio program
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Re: Developing Tool for Audio program


  • Subject: Re: Developing Tool for Audio program
  • From: Philippe Wicker <email@hidden>
  • Date: Wed, 17 Dec 2003 17:52:33 +0100

On Wednesday, December 17, 2003, at 04:45 PM, <email@hidden> wrote:

Hi!

I am a beginner of mac and programming.

I want to make some audio program (like MIDI, audio siginal processing...)

and I have a question:

It can work a little with C and C++, and I have some interest of Obj-C, too.

But I don't know which tool of both Carbon and Cocoa is good for me for
first learning.

Which tool is good for audio programming?

Cocoa or Carbon?

I think that Cocoa's API is not enough to make a audio program. it's right?

I'm not a Cocoa fan, I use C++ for all my programming (professional and hobby). However, I think that you could code audio algorithm using C, C++ or Obj-C as well, it is language agnostic. The answer is different when you consider the UI coding work. It looks that writing a UI using Cocoa framework is easier and leads to result faster than using C or C++ and therefore the Carbon API. Because I always code using C++, the natural choice for me is the Carbon API also for UI coding. Whatever your framework choice will be, you should learn C++ because 1) this is still - and likely for a long time - a widely spread language, 2) this is the language in which all (to be accurate, nearly all) the CoreAudio SDK is written. It is theoretically possible to mix C++ and Obj-C (using Obj-C++), but there are some practical issues (some C++ language features are not supported), so it may be not so easy in a real application, particularly if you are to reuse full featured C++ code.


Sorry for my poor English.

bye.

Mit freundlich Guessen
Tae Hun KIM
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Philippe Wicker
email@hidden
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