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Re: Developing Tool for Audio program
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Re: Developing Tool for Audio program


  • Subject: Re: Developing Tool for Audio program
  • From: john <email@hidden>
  • Date: Wed, 17 Dec 2003 19:34:15 -0500

Hi Tae Hun,

Just to give the Cocoa-fan alternative viewpoint to Philippe.

It certainly is possible to use Cocoa and ObjC, some would argue preferable. I think that most of CoreAudio is in plain C, making C++ or ObjC more-or-less equally convenient.

I would recommend Cocoa, but if you really want to make the best decision for yourself you probably should spend at least a couple of months becoming comfortable with both and then decide which one suits you better. I did Mac programming before OS X (pre-Carbon) and was fascinated with C++, but after spending the time learning Cocoa/ObjC I quickly came to dislike Carbon and particularly C++.

Even though you're a beginner, if you've got the "programming knack" then you shouldn't have any problems learning Carbon or Cocoa. Some may argue that Cocoa is easier to get started with, but with either of them you'll need to work to feel comfortable using them.

-- John


Hi!

I am a beginner of mac and programming.

I want to make some audio program (like MIDI, audio siginal processing...)

and I have a question:

It can work a little with C and C++, and I have some interest of Obj-C, too.

But I don't know which tool of both Carbon and Cocoa is good for me for
first learning.

Which tool is good for audio programming?

Cocoa or Carbon?

I think that Cocoa's API is not enough to make a audio program. it's right?

Sorry for my poor English.

bye.

Mit freundlich Guessen
Tae Hun KIM
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 >Developing Tool for Audio program (From: <email@hidden>)

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