Re: Developing Tool for Audio program
Re: Developing Tool for Audio program
- Subject: Re: Developing Tool for Audio program
- From: john <email@hidden>
- Date: Wed, 17 Dec 2003 19:34:15 -0500
Hi Tae Hun,
Just to give the Cocoa-fan alternative viewpoint to Philippe.
It certainly is possible to use Cocoa and ObjC, some would argue
preferable. I think that most of CoreAudio is in plain C, making C++ or
ObjC more-or-less equally convenient.
I would recommend Cocoa, but if you really want to make the best
decision for yourself you probably should spend at least a couple of
months becoming comfortable with both and then decide which one suits
you better. I did Mac programming before OS X (pre-Carbon) and was
fascinated with C++, but after spending the time learning Cocoa/ObjC I
quickly came to dislike Carbon and particularly C++.
Even though you're a beginner, if you've got the "programming knack"
then you shouldn't have any problems learning Carbon or Cocoa. Some may
argue that Cocoa is easier to get started with, but with either of them
you'll need to work to feel comfortable using them.
-- John
Hi!
I am a beginner of mac and programming.
I want to make some audio program (like MIDI, audio siginal
processing...)
and I have a question:
It can work a little with C and C++, and I have some interest of
Obj-C, too.
But I don't know which tool of both Carbon and Cocoa is good for me for
first learning.
Which tool is good for audio programming?
Cocoa or Carbon?
I think that Cocoa's API is not enough to make a audio program. it's
right?
Sorry for my poor English.
bye.
Mit freundlich Guessen
Tae Hun KIM
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