Re: Developing Tool for Audio program
Re: Developing Tool for Audio program
- Subject: Re: Developing Tool for Audio program
- From: Patrick Gostovic <email@hidden>
- Date: Thu, 18 Dec 2003 09:44:11 -0500
On 17-Dec-03, at 9:50 PM, James Coker wrote:
However, if you decide to develop AudioUnits,
you're pretty much stuck with C++ and Carbon
Mostly, but not entirely true. Yes, there is no escaping C++ with
AU's, but it is possible to divert large amounts of functionality to
Objective-C classes, where you can enjoy all the comforts of Cocoa.
You can use Objective-C++ as a bridge between C++ and Objective-C,
whether it be wrapping Objective-C classes or creating Objective-C++
proxy classes. You just have to make sure you don't include any
Objective-C syntax in your Objective-C++ header file.
pg
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