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Re: Developing Tool for Audio program
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Re: Developing Tool for Audio program


  • Subject: Re: Developing Tool for Audio program
  • From: Patrick Gostovic <email@hidden>
  • Date: Thu, 18 Dec 2003 09:44:11 -0500

On 17-Dec-03, at 9:50 PM, James Coker wrote:

However, if you decide to develop AudioUnits,
you're pretty much stuck with C++ and Carbon

Mostly, but not entirely true. Yes, there is no escaping C++ with AU's, but it is possible to divert large amounts of functionality to Objective-C classes, where you can enjoy all the comforts of Cocoa. You can use Objective-C++ as a bridge between C++ and Objective-C, whether it be wrapping Objective-C classes or creating Objective-C++ proxy classes. You just have to make sure you don't include any Objective-C syntax in your Objective-C++ header file.

pg
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 >Re: Developing Tool for Audio program (From: James Coker <email@hidden>)

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