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Re: debugging AudioUnits
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Re: debugging AudioUnits


  • Subject: Re: debugging AudioUnits
  • From: jacques couzteau <email@hidden>
  • Date: Tue, 30 Dec 2003 14:03:43 +0100

to answer my question, here is a good solution posted by Philippe
Wicker in a different thread (AUValidation)

:
> Just in case you didn't try this yet, you can run your plugin under
> the debugger and look at the stack trace. With PB, you can specify
> host executables you wish to launch when starting the debugger. Go to
> Project entry in the menu, select "New Custom Executable" and navigate
> until you find AUValidation. Now select the Target pane in PB and
> choose AUValidation under the disclosure triangle "Executables". Don't
> forget to set the arguments before starting the debugger (you set them
> in the "Arguments" text field that appears when you highlight
> AUValidation).

jc
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References: 
 >Re: debugging AudioUnits (From: jacques couzteau <email@hidden>)
 >Re: debugging AudioUnits (From: James Coker <email@hidden>)

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