Re: debugging AudioUnits
Re: debugging AudioUnits
- Subject: Re: debugging AudioUnits
- From: jacques couzteau <email@hidden>
- Date: Tue, 30 Dec 2003 14:03:43 +0100
to answer my question, here is a good solution posted by Philippe
Wicker in a different thread (AUValidation)
:
>
Just in case you didn't try this yet, you can run your plugin under
>
the debugger and look at the stack trace. With PB, you can specify
>
host executables you wish to launch when starting the debugger. Go to
>
Project entry in the menu, select "New Custom Executable" and navigate
>
until you find AUValidation. Now select the Target pane in PB and
>
choose AUValidation under the disclosure triangle "Executables". Don't
>
forget to set the arguments before starting the debugger (you set them
>
in the "Arguments" text field that appears when you highlight
>
AUValidation).
jc
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