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Hosting AU from Cocoa app
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Hosting AU from Cocoa app


  • Subject: Hosting AU from Cocoa app
  • From: Shaun Wexler <email@hidden>
  • Date: Sun, 9 Feb 2003 14:01:48 -0800

This may be a few months premature, but I'd like to get some info from the gurus, about how to plan for hosting AU's from MacFOH.

To describe MacFOH: (say "Mac Front Of House"). It is a complete suite of tools for live sound concert engineers, touring, theatre, etc. MacFOH has three main features, the Analyzer, which hosts multi-channel FFT analysis modules, similar to Smaart Live and SpectraFoo, but with a very unique approach. It also controls 3rd party DSP loudspeaker controller and digital EQ units, via MIDI (and eventually serial). There is also a Show Controller for sequencing MIDI events, controlling patch changes and playing SFX cues, which integrates with the internal tools. The other tools are comprised of many widgets and calculators, databases, etc, for managing sound checks and full productions. Full remote control and stream sharing over networks, between app instances. It uses HAL directly, as well as Rendezvous, DiscBurning, vecLib, CoreAudio, CoreMIDI, CoreGraphics and OpenGL.... but no Carbon. Uses 10.2.3 or greater.

In what ways should I plan to properly host AU's? I am going to offer native DSP crossover and EQ abilities within MacFOH later this year, and want to be able to host 3rd party dynamics processing, possibly utilizing extra I/O channels as effects loops, etc.

I've noticed quite a bit of Carbon-speak about implementing the AU GUI functions, vs Cocoa, and it's got me slightly concerned as to the best way to approach it, before I'm embedded too deeply with my current class structuring.

Thanks guys!
--
Shaun Wexler
MacFOH
http://www.macfoh.com
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