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Re: Components
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Re: Components


  • Subject: Re: Components
  • From: "Angus F. Hewlett" <email@hidden>
  • Date: Fri, 14 Feb 2003 09:32:35 +0000

You can use a custom property, query it to pass your AudioUnit's "this"
pointer back to the view, do a bit of casting and hey presto :) - direct
object access between view and AU.

(obviously you need to put in place a notification system so that AU and
view know when each other are destroyed...)

Regards,
Angus.

At 12:19 AM 2/14/2003 -0800, Glenn Olander wrote:
>I wasn't able to find anything in the archives either. Can you recall
>any
>keywords from those discussions that would guide my search?
>
>Basically, I just want to trigger an action on the plugin in response
>to some GUI
>event. For example: perform a MIDI learn, or undo an operation, or
>clone a voice,
>or copy/paste a preset, etc.
>
> I could manage a lookup table myself that maps an AudioUnit to a
>component
>instance, but all plugins will be doing this, so I'm guessing there's
>some
>support for this already?
>
>- Glenn
>
>
>
>> This topic has been gone into a few times (we really should have an FAQ
>> on this!) - take a look through the list archives..
>>
>> There was also a mention of a wiki page for the CA stuff - maybe that
>> contains some information?
>>
>> Sorry that isn't much help - can't find the emails about this...
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=======================================================
Angus F. Hewlett, Technical Director
FXpansion Audio UK Ltd - http://www.fxpansion.com
=======================================================
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References: 
 >Re: Components (From: Glenn Olander <email@hidden>)

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