Re: AU "offline" processing
Re: AU "offline" processing
- Subject: Re: AU "offline" processing
- From: Michael Norris <email@hidden>
- Date: Sat, 1 Feb 2003 09:56:42 +1300
In some cases, I don't know if you know Mike Norris' Sample Hose
plug-in for SoundEffects/SoundMaker (we're talking five years ago,
here)
I actually started coding that eight years ago! (Now I feel old...)
I suspect, Alberto, that there may not be an easy answer to your
problem, and that the solution might have to be a custom-built mod
for your app. After all, did you ever see a non-real-time VST or TDM
plug-in? And have you noticed that Peak has its non-real-time DSP
(time stretching, etc) "built-in"?
(FWIW, there is a sort of real-time version of Sample Hose: GRM's
Shuffle plug-in. Well, it's a bit different actually, but the net
result can be similar.)
Also, when you start getting into territory where you have multiple
AUs specifying to the host client whereabouts it should read its
samples from, you start get into tricky design territory.
I think it's cleaner and saves technical and philosophical headaches
to have the non-real-time DSP implemented as "destructive" edits
(i.e. permanent waveform changes), which might or might not be
implemented as AUs (thought there's no great advantage in being AUs,
as they couldn't form part of any normal AU functioning, like being
part of an AUGraph).
ciao
-mike
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