Re: Cocoa and AudioUnits?
Re: Cocoa and AudioUnits?
- Subject: Re: Cocoa and AudioUnits?
- From: Chris Reed <email@hidden>
- Date: Mon, 20 Jan 2003 19:48:06 -0600
On Monday, January 20, 2003, at 07:28 PM, Kurt Bigler wrote:
Moving away from C++ is fine if you don't also have to support Windows
versions of your apps. And although Windows is as ugly as sin I am
surprised how many people are willing to develop using a language that
has
no portability whatsoever.
ObjC has plenty of portability! GNUStep has a really good
implementation of the Foundation classes, and some AppKit support.
Okay, that's not quite "plenty". But it is at least a little portable.
It would be easy enough to do a hybrid app that used ObjC and Cocoa for
the interface and cross platform C++ for the core. Although I haven't
taken it that far, I have mixed C++ and ObjC in cross platform shipping
application with great success. The ObjC itself wasn't cross platform,
but almost all of the C++ code was.
-chris
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