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Re: Cocoa and AudioUnits?
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Re: Cocoa and AudioUnits?


  • Subject: Re: Cocoa and AudioUnits?
  • From: David Duncan <email@hidden>
  • Date: Mon, 20 Jan 2003 20:51:42 -0500

On Monday, January 20, 2003, at 03:15 PM, Robert Abernathy wrote:

Sorry to be a bit grumpy about this, but when I look at the developer
site at Apple, I get the feeling that Cocoa is taking a back seat (and
not just for audio). I think that this is a major mistake.

On Monday, January 20, 2003, at 07:55 PM, john wrote:

I've voiced my complaints on this list regarding Carbon. It was disappointing to hear that new APIs from Apple were being developed based on Carbon, with no Cocoa accessibility. As an extra complaint, I was particular disappointed to see that the latest CoreAudio SDK has example apps using a simple C++ application framework, instead of the feature-rich Cocoa!

And on the Carbon-Dev list virtually the opposite has being said, that Apple is pushing Cocoa and ignoring Carbon. The reality is that neither framework does everything, nor has all the functionality available in the OS - yet - and until they do there will be places where each is ahead of the other. Today Carbon is ahead in support for AudioUnits, so if you are coding today, you might as well learn Carbon unless you are willing to wait for Cocoa support at some future, unreleased date. But if your willing to wait, I'm certain that someone else is willing to learn now and beat you to market. Not trying to preach or rant, but that is the reality.
--
Reality is what, when you stop believing in it, doesn't go away.
Failure is not an option. It is a privilege reserved for those who try.

David Duncan
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References: 
 >Cocoa and AudioUnits? (From: Robert Abernathy <email@hidden>)

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