Re: Cocoa and AudioUnits?
Re: Cocoa and AudioUnits?
- Subject: Re: Cocoa and AudioUnits?
- From: m <email@hidden>
- Date: Tue, 21 Jan 2003 01:15:56 +0000
On Tuesday, January 21, 2003, at 12:55 AM, john wrote:
I've voiced my complaints on this list regarding Carbon. It was
disappointing to hear that new APIs from Apple were being developed
based on Carbon, with no Cocoa accessibility. As an extra complaint, I
was particular disappointed to see that the latest CoreAudio SDK has
example apps using a simple C++ application framework, instead of the
feature-rich Cocoa!
Be pragmatic. You know, there are a boatload of legacy apps whose only
hope of getting to Mac OS X before they die is to do a Carbonized port.
Many (most) of these apps will never do the complete rewrite required
to switch to Obj-C/Cocoa. So I'm not surprised that examples shipping
with CoreAudio are Carbon slanted. A talented guy like you should be
able to handle it.
Carbon has taken on a more active role than initially announced,
If you actually look at what Apple's shipped recently, you'll see that
your observation is way off base.
_murat
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