Re: Cocoa and AudioUnits?
Re: Cocoa and AudioUnits?
- Subject: Re: Cocoa and AudioUnits?
- From: john <email@hidden>
- Date: Tue, 21 Jan 2003 13:46:56 +0000
Hi M,
What you have said is what Carbon's purpose was stated to be, and I am
for it. Carbon should be supported, and supported well.
What I have a problem with is Carbon as an API for new development
(such as with AU). And what I have a greater problem with is the
"requirement" of the Carbon APIs for new development - and that's
mainly what I fear. Carbon may have some nice things, but for working
with an interface and as a foundation to application development it
does not compare to Cocoa. Even though AudioUnits are not applications,
they require an application to work.
-- John
Be pragmatic. You know, there are a boatload of legacy apps whose only
hope of getting to Mac OS X before they die is to do a Carbonized
port. Many (most) of these apps will never do the complete rewrite
required to switch to Obj-C/Cocoa. So I'm not surprised that examples
shipping with CoreAudio are Carbon slanted. A talented guy like you
should be able to handle it.
Carbon has taken on a more active role than initially announced,
If you actually look at what Apple's shipped recently, you'll see that
your observation is way off base.
_murat
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