Cocoa and AudioUnits?
Cocoa and AudioUnits?
- Subject: Cocoa and AudioUnits?
- From: Robert Abernathy <email@hidden>
- Date: Mon, 20 Jan 2003 13:15:50 -0700
I've started to work on developing (learning to develop) AudioUnits. I
was at first disappointed to see that I would need to use Carbon for
the UI. Then I went and looked at the Carbon docs, and now I'm really
disappointed! There were good reasons I stopped using Macs and went to
NeXT. I looked through the archives regarding this question and I've
got to say I was disturbed.
So now that 10.2.3 is out, and the Cocoa-Carbon interoperability stuff
is there a bit, is this a reasonable path to take? This seems to be a
bit painful to have to do each time. When looking at the bundle
documentation, it seemed to me that the only limitation to having a
native Cocoa AudioUnit SDK would be the ObjC runtime limitation on
unloading symbols.
Can someone from Apple give a hint about the possible future of Cocoa
for AU UI's? Do we need to start a grassroots movement to develop a
way to do this?
Sorry to be a bit grumpy about this, but when I look at the developer
site at Apple, I get the feeling that Cocoa is taking a back seat (and
not just for audio). I think that this is a major mistake.
Thanks for your help,
Rob
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