• Open Menu Close Menu
  • Apple
  • Shopping Bag
  • Apple
  • Mac
  • iPad
  • iPhone
  • Watch
  • TV
  • Music
  • Support
  • Search apple.com
  • Shopping Bag

Lists

Open Menu Close Menu
  • Terms and Conditions
  • Lists hosted on this site
  • Email the Postmaster
  • Tips for posting to public mailing lists
Re: OpenGL in AU
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: OpenGL in AU


  • Subject: Re: OpenGL in AU
  • From: Urs Heckmann <email@hidden>
  • Date: Wed, 22 Jan 2003 20:08:09 +0100

Hi Brian,

I dunnit in MacZoop some years ago. Render into an AGLOfflineContext and use it as image to draw into your HIView/ControlRef. Should be fairly easy, 'cause I managed to do this in my very _first_ C++ based project...

Could be there are better means for doing this now...

Cheers,

;) Urs


Am Mittwoch, 22.01.03, um 16:01 Uhr (Europe/Berlin) schrieb Brian Whitman:

Does anyone know the best route to open an OpenGL-aware custom view in an AudioUnit? I imagine from the past week's discussions that I can't use the NSOpenGLView class for this.

Thanks
Brian
_______________________________________________
coreaudio-api mailing list | email@hidden
Help/Unsubscribe/Archives: http://www.lists.apple.com/mailman/listinfo/coreaudio-api
Do not post admin requests to the list. They will be ignored.

References: 
 >OpenGL in AU (From: Brian Whitman <email@hidden>)

  • Prev by Date: Re: OpenGL in AU
  • Next by Date: Re: AUView calling SizeWindow?
  • Previous by thread: Re: OpenGL in AU
  • Next by thread: AUView calling SizeWindow?
  • Index(es):
    • Date
    • Thread