Re: OpenGL in AU
Re: OpenGL in AU
- Subject: Re: OpenGL in AU
- From: Brian Whitman <email@hidden>
- Date: Wed, 22 Jan 2003 14:01:35 -0500
So I got this working, sort of: I'm spawning a new GLUT thread (who has
to own his own thread) when the AU is instantiated. I can pass data to
be drawn back and forth between the audio thread and the vis thread.
Have yet to see what kind of performance hit GLUT's own timer will
cause, but it's a quick and easy solution to this problem.
The only downside is that the vis stuff is in a new window rather than
internal to the AUView, but I can deal with that for now.
On Wednesday, January 22, 2003, at 10:01 AM, Brian Whitman wrote:
Does anyone know the best route to open an OpenGL-aware custom view in
an AudioUnit? I imagine from the past week's discussions that I can't
use the NSOpenGLView class for this.
Thanks
Brian
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--
Brian Whitman - email@hidden
http://web.media.mit.edu/~bwhitman
Music, Mind and Machine Group - MIT Media Lab
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| >OpenGL in AU (From: Brian Whitman <email@hidden>) |