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Re: Cocoa and AudioUnits?
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Re: Cocoa and AudioUnits?


  • Subject: Re: Cocoa and AudioUnits?
  • From: Robert Abernathy <email@hidden>
  • Date: Thu, 23 Jan 2003 14:42:33 -0700

The "problem" is that we can't write our AU's using Cocoa. I would write my AU using Cocoa even if the two major hosting apps couldn't use them. Just like I would tend to write my AUs not using VST even though that is relatively more restricting. View it as inducement (no matter how small) to get those major hosting apps to do the right thing. I personally think that if some of those major apps had decided to do major overhauls, they might actually be to market by now.

Besides, this is only one view of how to use AU's. Another view would be that I want to build a complete synthesis environment that leverages the fine work you guys have done on CoreAudio and CoreMIDI. One of the results of that nice work is the structure and extensibility that AU's provide. This would be true even if there weren't an army of 3rd party developers that make this an even more obvious choice. Some of the things I would like to do in the modules I want to build would benefit greatly from using Cocoa from the UI. Plus I think my time to market would be less, if I could use Cocoa to build these elements of the application.

Major platform changes are one of the few times that there are openings in the software world for companies that don't already have a "major" application out. So, I care deeply that Apple provides me with the tools that give me the greatest advantage in trying to use those openings. I really couldn't care less about making sure that what I do, fits with two other companies products at the moment. If I did, I'd just use VST.

On Thursday, January 23, 2003, at 02:00 PM, Bill Stewart wrote:

I really don't get it - what problem! This is part of my frustration with some of the comments on this thread

A Cocoa app can easily host a Carbon view - there is ample support in there for doing that.
A Carbon app (which is what ALL of the major hosting apps are written in) cannot easily host a Cocoa view.

So - if we make it easy for you to have Cocoa Views for AudioUnits who is going to use them? Or is it more important for you that your life is easy and comfortable, but no-one can use your audio units?

That is the quandary, that is why it is the way it is now. As this situation is fixed or changes we will do our part.

Bill

On Thursday, January 23, 2003, at 11:39 AM, Robert Abernathy wrote:

On Wednesday, January 22, 2003, at 07:18 PM, Bill Stewart wrote:

Interesting thread - not that I have much to say about it at the moment except that your voices have been heard...


O.K.


BUT

One thing that I think we did well with AUs was to distinguish between the model and the view of the DSP. If Cocoa is good for UI and your preferred UI choice, then it is certainly easier for a Cocoa based hosts to host a Carbon UI than vice versa.


I agree with this, including the model-view separation. But, it only helps the host developer.


All of the strengths that have been discussed about Cocoa relate to the UI capabilities - and if/when we do do work in this area it will be in that aspect of the AU - its view.

I don't see us changing any of the implementation and container of the DSP code (the AU proper) to be anything but C/C++ anytime soon. However, that doesn't mean that's the only way that the API for users of AUs or other CoreAudio APIs will be published.

Cocoa has advantages other than UI. The reason I think that we are mainly talking about UI is that this is the only thing the Cocoa people can't do anything about.

I would like to see the SDK in Objective C. If you choose not to provide this, we can write our own. Just as people have already written Objective C API's for the HAL and some of the AU.

When It comes to the AU UI, we can't fix our problem.

Thanks for the reply.

Rob




Bill

On Tuesday, January 21, 2003, at 10:58 AM, Robert Abernathy wrote:

It was gently pointed out to me in a private email, that my arguments about the age of the Carbon library where wrong (and silly). I think that it is important to correct myself on this point. The design and implementation of Cocoa is nearly as old as Carbon. Cocoa is actually a mature and well tested library. My point should really have been that Cocoa is the best UI development platform out there (anywhere) and Carbon isn't.

Again, thanks for all the feedback on this. I really would like some from someone at Apple, even if it is just to tell me I'm out of luck. If Apple isn't going to be giving us Cocoa based AU's any time soon then I will set up my own plugin format for the app I'm working on. I will lose all of the nice stuff from AU graphs and I will have to build adaptors between AU's and the other plugins, but I think it will be well worth it.

Rob
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mailto:email@hidden
tel: +1 408 974 4056

_______________________________________________________________________ ___
"Much human ingenuity has gone into finding the ultimate Before.
The current state of knowledge can be summarized thus:
In the beginning, there was nothing, which exploded" - Terry Pratchett
_______________________________________________________________________ ___
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  • Follow-Ups:
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      • From: Andy <email@hidden>
    • Re: Cocoa and AudioUnits?
      • From: Chris Reed <email@hidden>
References: 
 >Re: Cocoa and AudioUnits? (From: Bill Stewart <email@hidden>)

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