AUGraphs and memory
AUGraphs and memory
- Subject: AUGraphs and memory
- From: Christopher Corbell <email@hidden>
- Date: Wed, 29 Jan 2003 01:36:00 -0800
I'm seeing some memory leaks & overwrites in my application, I have
a couple of questions about AUGraph (and one about MusicPlayer)
and memory...
- Am I correct in expecting AUGraphRemoveNode to also do away with
any AudioUnit associated with the node, even if I don't call
uninitialize
on the whole graph?
- Similarly, is it right to assume that DisposeAUGraph will dispose of
all units initialized for nodes in the graph?
- Finally, when I've set a custom AUNode for a track in a MusicSequence,
will a single call to MusicSequenceDisposeTrack() remove the node and
dispose of its unit, or is it necessary (safe?) to use
AUGraphRemoveNode?
Thanks for any help,
Chris
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