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AU "offline" processing
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AU "offline" processing


  • Subject: AU "offline" processing
  • From: Marc Poirier <email@hidden>
  • Date: Thu, 30 Jan 2003 17:14:20 -0500 (EST)

I was wondering if there is a way to write AUs that input more audio than
they output or vise versa. I guess that such an AU would have to be a
decidedly "offline" processor since such stuff can not be done in
realtime. I know that there's a lot of format negotiation possibilities
in the API, but I don't see anything about declaring offline vs. realtime
mode and basically I wonder, if I managed to write an AU that did time
compression for example, would it even run in any hosts out there and is
there a way for hosts to even do it right if they wanted to. Any wisdom
to be shared on this issue would be appreciated...

Thanks,
Marc
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